CREATURE 8
Perception +17; darkvision
Languages Common, Necril
Skills Acrobatics +16, Athletics +18, Intimidation +19, Society +15, Stealth +18
Str +6 Dex +4 Con +4 Int +1 Wis +3 Cha +5
AC 28; Fort +18, Ref +16, Will +13
HP 120, negative healing; Immunities poison, death effects, disease, paralyzed, unconscious; Resistances piercing 10, slashing 5
Mohrg Spawn (occult, necromancy) A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.
Speed 25 feet
Melee claw +20, Damage 2d10+9 slashing plus Grab
Melee tongue +20 (agile), Effect paralysis
Paralysis (occult, incapacitation, necromancy) A living creature hit by a mohrg's tongue Strike must succeed at a DC 26 Fortitude save or become paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.
Bestiary 2, page 172.
Open Mohrg in the interactive creatures list or browse all creatures starting with M.