CREATURE -1
Perception +6
Languages Common
Skills Deception +10, Diplomacy +12, Mercantile Lore +10, Performance +8, Society +8
Str +2 Dex +0 Con -1 Int +2 Wis +2 Cha +4
Items crossbow (10 bolts), padded armor
Appraising Eye The merchant can use Mercantile Lore to Recall Knowledge about items, including determining their value. They can also attempt to Identify Magic using.
Mercantile Lore and can do so without first knowing whether the item is magical.
AC 13; Fort +1, Ref +2, Will +10
HP 7
Speed 25 feet
Melee fist +4 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Ranged crossbow +4 (range increment 120 feet, reload 1), Damage 1d8 piercing
Gamemastery Guide, page 244.
Open Merchant in the interactive creatures list or browse all creatures starting with M.