Merchant

CREATURE -1

n medium human humanoid 

Perception +6

Languages Common

Skills Deception +10, Diplomacy +12, Mercantile Lore +10, Performance +8, Society +8

Str +2 Dex +0 Con -1 Int +2 Wis +2 Cha +4

Items crossbow (10 bolts), padded armor

Appraising Eye The merchant can use Mercantile Lore to Recall Knowledge about items, including determining their value. They can also attempt to Identify Magic using.

Mercantile Lore and can do so without first knowing whether the item is magical.

AC  13; Fort +1, Ref +2, Will +10

HP 7

Speed 25 feet

Melee [>] fist +4 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning

Ranged [>] crossbow +4 (range increment 120 feet, reload 1), Damage 1d8 piercing

Gamemastery Guide, page 244.

Open Merchant in the interactive creatures list or browse all creatures starting with M.