CREATURE 10
Perception +21; darkvision
Languages Auran
Skills Acrobatics +22, Performance +22, Stealth +22
Str +4 Dex +6 Con +2 Int +2 Wis +5 Cha +6
AC 30; Fort +16, Ref +22, Will +19
HP 170; Immunities bleed, poison, paralyzed, sleep
Hostile Duet Trigger A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies; Effect The melody on the wind recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists.
Retune Trigger The melody on the wind is targeted by a spell with the auditory trait; Effect The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.
Speed fly 100 feet; swiftness
Melee wind gust +23 (agile, finesse), Damage 2d10+10 bludgeoning plus Push
Ranged solid refrain +23 (range increment 70 feet), Damage 2d8+10 sonic
Mesmerizing Melody (auditory, concentrate, enchantment, mental, primal) The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours. Critical Success The creature is unaffected.Success The creature is fascinated for 1 round.Failure The creature is fascinated for 1d4 rounds.
Swiftness The melody on the wind's movement doesn't trigger reactions.
Elemental, Earth Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals.
Bestiary 2, page 107. Expanded in LOIL.
Open Melody On The Wind in the interactive creatures list or browse all creatures starting with M.