Medusa

CREATURE 7

le medium humanoid 

Perception +16; darkvision

Languages Common

Skills Deception +16, Diplomacy +14, Stealth +16

Str +2 Dex +5 Con +4 Int +2 Wis +1 Cha +2

Items +1 composite shortbow (60 arrows), shortsword

AC  25; all-around vision; Fort +15, Ref +16, Will +14

HP 105

Petrifying Gaze (arcane, aura, transmutation, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

Biting Snakes [R] Trigger A creature ends its turn adjacent to the medusa. Effect The medusa makes a snake fangs Strike against the creature.

Speed 25 feet

Melee [>] shortsword +18 (agile, finesse, versatile s), Damage 1d6+8 piercing plus serpent venom

Melee [>] snake fangs +16 (agile, finesse), Damage 1d4+8 piercing plus serpent venom

Ranged [>] composite shortbow +19 (deadly 1d10, magical, propulsive, range increment 60 feet, reload 0), Damage 1d6+7 piercing plus serpent venom

Focus Gaze [>] (arcane, concentrate, incapacitation, transmutation, visual) The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

Serpent Venom (poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 2d6 poison damage and enfeebled 2 (1 round)

Bestiary, page 234.

Open Medusa in the interactive creatures list or browse all creatures starting with M.