CREATURE 7
Perception +16; darkvision
Languages Common
Skills Deception +16, Diplomacy +14, Stealth +16
Str +2 Dex +5 Con +4 Int +2 Wis +1 Cha +2
Items +1 composite shortbow (60 arrows), shortsword
AC 25; all-around vision; Fort +15, Ref +16, Will +14
HP 105
Biting Snakes Trigger A creature ends its turn adjacent to the medusa. Effect The medusa makes a snake fangs Strike against the creature.
Speed 25 feet
Melee shortsword +18 (agile, finesse, versatile s), Damage 1d6+8 piercing plus serpent venom
Melee snake fangs +16 (agile, finesse), Damage 1d4+8 piercing plus serpent venom
Ranged composite shortbow +19 (deadly 1d10, magical, propulsive, range increment 60 feet, reload 0), Damage 1d6+7 piercing plus serpent venom
Focus Gaze (arcane, concentrate, incapacitation, transmutation, visual) The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
Serpent Venom (poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 2d6 poison damage and enfeebled 2 (1 round)
Bestiary, page 234.
Open Medusa in the interactive creatures list or browse all creatures starting with M.