Marrmora

CREATURE 15

ne medium fey fire 

Perception +27; low-light vision

Languages Common, Elven, Sylvan

Skills Acrobatics +25, Athletics +25, Deception +30, Intimidation +30, Nature +30, Stealth +27, Survival +27

Str +6 Dex +4 Con +8 Int +4 Wis +6 Cha +8

AC  37; Fort +29, Ref +25, Will +27

HP 280; Immunities fire; Weaknesses cold iron 15; Resistances physical 10

Fascination of Flame (aura, emotion, enchantment, mental, primal) 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute. Critical Success The creature is unaffected.Success The creature loses any resistance to fire for 1 round.Failure The creature loses any resistance to fire for 1 hour.Critical Failure The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.

Absorb Flame [R] Trigger The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect; Effect The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.

Speed 30 feet, fly 30 feet

Melee [>] claw +29, Damage 3d6+14 slashing plus 3d6 fire and 1d6 persistent fire

Ranged [>] flame jet +29 (fire, range increment 40 feet), Damage 6d6 fire plus 2d6 persistent fire

Primal Innate Spells DC 36, attack +28; 8th fire shield, fireball; 7th elemental form (fire elemental only), volcanic eruption, wall of fire; 6th fire shield (×3), fireball (×3), tree shape (at will, appears as a burnt, dead tree); Cantrips (8th) produce flame

Igniting Assault [>] Requirements The marrmora is not under the effect of fire shield; Effect The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.

Bestiary 2, page 171.

Open Marrmora in the interactive creatures list or browse all creatures starting with M.