CREATURE 1
Perception +6; electrolocation (imprecise) 30 feet, low-light vision
Skills Athletics +8
Str +3 Dex +3 Con +4 Int -4 Wis +1 Cha -1
Electrolocation A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
AC 16; Fort +6, Ref +9, Will +6
HP 24
Speed swim 40 feet
Melee tail +8 (agile), Damage 1d8+3 bludgeoning
Swift Swimmer The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.
Bestiary 2, page 226.
Open Manta Ray in the interactive creatures list or browse all creatures starting with M.