CREATURE 8
Perception +16; darkvision
Languages Aklo, Common
Skills Acrobatics +18, Deception +16, Religion +13
Str +5 Dex +5 Con +2 Int +1 Wis +3 Cha +4
AC 26; Fort +14, Ref +17, Will +19
HP 180
Speed 30 feet (or fly 80 feet when body is separated)
Melee claws +18 (agile, magical), Damage 2d8+9 slashing plus Grab
Melee jaws +18 (magical), Damage 2d10+9 piercing
Occult Innate Spells DC 26; 4th sleep; 3rd fear; 2nd darkness (×3); 1st ray of enfeeblement (×3); Cantrips (4th) dancing lights
Blood Drain Requirements The manananggal has a creature grabbed; Effect The manananggal drives its tongue into the grabbed creature to drink its blood. This deals 4d6 damage, and the manananggal gains temporary Hit Points equal to the damage dealt. A creature whose blood is drained by a manananggal is drained 1 until it receives healing (of any kind or amount).
Separated Body A manananggal typically resembles a living humanoid. It doesn't appear as an aberration at first glance and receives a +4 status bonus to its Deception DC when Impersonating a humanoid. At any time but especially at night, a manananggal can, as a three-action activity with the manipulate trait, rip its upper torso from its bottom half, leaving the lower torso limp and helpless but allowing the upper torso to fly free. A manananggal can separate its body at any time, but it risks further damage if it does so during the day. The manananggal's upper and lower halves share the same pool of HP. If its lower half is damaged, the manananggal is immediately aware of the attack. Each minute a manananggal remains separated after sunrise and before sunset, it takes 2d6 points of damage until it reattaches its upper and lower torsos or is destroyed, whichever comes first.
Fists of the Ruby Phoenix #1: Despair on Danger Island, page 87.
Open Manananggal in the interactive creatures list or browse all creatures starting with M.