CREATURE 10
Perception +18; low-light vision, scent (imprecise) 30 feet
Skills Athletics +22, Survival +19
Str +8 Dex +1 Con +5 Int -4 Wis +1 Cha -2
AC 29; Fort +21, Ref +15, Will +18
HP 190
Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
Speed 45 feet
Melee tusk +22 (reach 15 feet), Damage 3d8+12 piercing
Melee trunk +22 (reach 15 feet), Effect grabbing trunk
Melee foot +22 (reach 10 feet), Damage 2d10+12 bludgeoning
Dual Tusks The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Grabbing Trunk A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
Trample Large or smaller, foot, DC 28
Bestiary, page 154.
Open Mammoth in the interactive creatures list or browse all creatures starting with M.