Magma Scorpion

CREATURE 8

n large elemental fire 

Perception +18; darkvision, smoke vision

Skills Athletics +18

Str +6 Dex +3 Con +5 Int -4 Wis +4 Cha +0

Smoke Vision The magma scorpion ignores the concealed condition from smoke.

AC  28; Fort +19, Ref +14, Will +16

HP 155; Immunities bleed, fire, poison, paralyzed, sleep

Speed 40 feet, climb 30 feet

Melee [>] pincer +20 (agile, reach 10 feet), Damage 2d6+9 bludgeoning plus 1d6 persistent fire and Grab

Melee [>] tail sting +20 (reach 10 feet), Damage 1d10+9 piercing plus 1d6 persistent fire and magma scorpion venom

Ranged [>] magma spit +17 (fire, range increment 40 feet), Damage 1d6+9 fire plus 1d6 persistent fire

Magma Scorpion Venom (fire, injury, poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 fire damage and enfeebled 1 (1 round); Stage 2 3d6 fire damage and enfeebled 2 (1 round)

Elemental, Mephit Mephits are small, weak creatures that serve at the whims of other elemental entities. The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone.

Bestiary 2, page 111. Expanded in LOIL.

Open Magma Scorpion in the interactive creatures list or browse all creatures starting with M.