CREATURE 4
Perception +9; darkvision
Languages Common, Orc
Skills Athletics +13, Diplomacy +8, Intimidation +8
Str +5 Dex +2 Con +3 Int -1 Wis +1 Cha +0
Items bronze key, +1 greatclub, hatchet (2), hide armor
AC 21; Fort +11, Ref +8, Will +9
HP 68
Speed 30 feet
Melee +1 greatclub +14 (backswing, shove), Damage 1d10+5 bludgeoning
Melee fist +11 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged hatchet +10 (agile, sweep, thrown 10 feet), Damage 1d6+5 slashing
No Escape Trigger An adjacent foe moves away. Effect
Lord Moriguzorn may move up to his speed but must end his move as close to the triggering creature as possible without entering the triggering creature's square.
Rage Lord Moriguzorn flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a –1 penalty to AC. He cannot use actions that have the concentrate trait while raging, unless they also have the rage trait. Once his rage ends, Moriguzorn cannot Rage again for 1 minute.
The Fall of Plaguestone, page 38.
Open Lord Moriguzorn in the interactive creatures list or browse all creatures starting with L.