Lord Moriguzorn

CREATURE 4

unique ce medium humanoid orc 

Perception +9; darkvision

Languages Common, Orc

Skills Athletics +13, Diplomacy +8, Intimidation +8

Str +5 Dex +2 Con +3 Int -1 Wis +1 Cha +0

Items bronze key, +1 greatclub, hatchet (2), hide armor

AC  21; Fort +11, Ref +8, Will +9

HP 68

Ferocity [R]

Speed 30 feet

Melee [>] +1 greatclub +14 (backswing, shove), Damage 1d10+5 bludgeoning

Melee [>] fist +11 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning

Ranged [>] hatchet +10 (agile, sweep, thrown 10 feet), Damage 1d6+5 slashing

No Escape [R] Trigger An adjacent foe moves away. Effect

Lord Moriguzorn may move up to his speed but must end his move as close to the triggering creature as possible without entering the triggering creature's square.

Rage [>] Lord Moriguzorn flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a –1 penalty to AC. He cannot use actions that have the concentrate trait while raging, unless they also have the rage trait. Once his rage ends, Moriguzorn cannot Rage again for 1 minute.

The Fall of Plaguestone, page 38.

Open Lord Moriguzorn in the interactive creatures list or browse all creatures starting with L.