CREATURE 12
Perception +20; darkvision
Languages Common
Skills Athletics +23, Deception +25, Intimidation +23, Stealth +23
Str -5 Dex +7 Con +1 Int +2 Wis +2 Cha +5
AC 32; Fort +19, Ref +23, Will +20
HP 165, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) When a llorona is destroyed, they re-form after 1d6 days at the site of their death. Resolving the injustice that led to a llorona's death puts them to rest permanently. Alternatively, successfully performing a consecrate ritual at the site prevents them from re-forming.
Speed fly 60 feet
Melee ghostly hand +25 (agile, finesse, magical), Damage 2d6+11 negative plus funereal touch and Grab
Constrict 2d6+12 negative, DC 31
Funereal Touch A creature touched by a llorona must attempt a DC 29 Fortitude save. On a failure, the creature becomes drained 1 (drained 2 on a critical failure) or increases their drained value by 1 (2 on a critical failure), up to a maximum of drained 4. Every time a creature becomes drained in this way, the llorona gains 10 temporary Hit Points for 1 hour.
Ghostly Grasp A llorona can Grapple corporeal creatures despite being incorporeal. The llorona uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.
Wail (auditory, concentrate, enchantment, incapacitation, mental, occult) The llorona unleashes a somber wail. Each living creature within 120 feet must attempt a DC 31 Will save. Regardless of its result, the creature is then temporarily immune for 24 hours. Critical Success The creature is unaffected.Success The creature is stunned 1.Failure The creature is fascinated with the nearest body of water and compelled to move toward the water and drown itself. If there's no nearby body of water, the creature instead remains still. The creature can attempt another DC 31 Will save at the end of each of its turns. On a success, the creature is no longer fascinated. Once the fascinated condition ends, the creature becomes stunned 1.Critical Failure As failure, except the creature receives another Will save only at the end of a round in which it's submerged in water.
Book of the Dead, page 125.
Open Llorona in the interactive creatures list or browse all creatures starting with L.