CREATURE 1
Perception +7
Languages Draconic, Kibrebos
Skills Acrobatics +5, Athletics +6, Survival +5
Str +3 Dex +2 Con +3 Int -1 Wis +2 Cha +0
Items flail, javelin (3), wooden shield (Hardness 3, HP 12, BT 6)
AC 16 (18 with shield raised); Fort +8, Ref +7, Will +5
HP 21
Speed 25 feet, swim 15 feet
Melee flail +8 (disarm, sweep, trip), Damage 1d6+3 bludgeoning
Melee jaws +8, Damage 1d6+3 piercing
Melee tail +8 (agile), Damage 1d4+3 bludgeoning
Ranged javelin +7 (thrown 30 feet), Damage 1d6+3 piercing
Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).
Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.
Bestiary, page 230.
Open Lizardfolk Defender in the interactive creatures list or browse all creatures starting with L.