CREATURE 6
Perception +12; darkvision
Languages Common, Necril, one additional language
Skills Acrobatics +14, Athletics +14 (+16 to Grapple), Deception +14, Stealth +16
Str +4 Dex +5 Con +3 Int +1 Wis +2 Cha +4
Items +1 shortbow
Voice Imitation A little man in the woods can mimic the sounds of a person in distress by attempting a Deception check to Lie. The little man in the woods has a +4 circumstance bonus to this check.
AC 24; Fort +13, Ref +17, Will +12
HP 95, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Melee fist +17 (finesse, nonlethal), Damage 2d6+7 bludgeoning plus Grab
Ranged shortbow +18 (deadly d10, magical, range increment 60 feet), Damage 1d6+3 piercing
Adopt Guise (illusion, mental, occult) Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him. A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise.
Strangle Requirements The little man in the woods has a creature grabbed or restrained; Effect The little man in the woods tightens his grip around the creature's neck, extending the Grab, dealing 2d6+3 bludgeoning damage with a DC 24 basic Fortitude save, and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating (Core Rulebook 478).
Book of the Dead, page 124.
Open Little Man in the Woods in the interactive creatures list or browse all creatures starting with L.