Leaf Leshy

CREATURE 0

n small leshy plant 

Perception +4; low-light vision

Languages Common, Druidic, Sylvan; speak with plants (trees only)

Skills Acrobatics +4, Nature +4, Stealth +4

Str -1 Dex +2 Con +2 Int -2 Wis +2 Cha +1

Items longspear

AC  18; Fort +6, Ref +6, Will +4

HP 15, Weaknesses fire 2; Weaknesses fire 2

Verdant Burst (healing) When a leaf leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.

Speed 25 feet; glide

Melee [>] longspear +3 (reach 10 feet), Damage 1d8-1 piercing

Ranged [>] seedpod +6 (range increment 30 feet), Damage 1d6 bludgeoning plus deafening blow

Primal Innate Spells DC 14; 4th speak with plants

Change Shape [>] (concentrate, polymorph, primal, transmutation) The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of tree shape.

Deafening Blow When a leaf leshy hits with its seedpod Strike, the target must attempt a DC 16 Fortitude save. Critical Success The target is unaffected and temporarily immune for 24 hours.Success The target is unaffected.Failure The target is deafened for 1 round.Critical Failure The target is deafened for 1 minute.

Glide [>] (move) The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

Bestiary, page 218.

Open Leaf Leshy in the interactive creatures list or browse all creatures starting with L.