CREATURE 1
Perception +6; darkvision
Languages Celestial, Draconic, Infernal
Skills Acrobatics +8, Diplomacy +6, Religion +6
Str -5 Dex +3 Con +1 Int -1 Wis +1 Cha +1
AC 16; Fort +6, Ref +10, Will +4
HP 20; Weaknesses evil 3; Resistances fire 3
Retributive Strike A lantern archon can also make a Retributive Strike with its light ray.
Speed fly 40 feet
Ranged light ray +8 (agile, good, fire, magical, range 30 feet), Damage 1d4 fire plus 1d4 good
Divine Innate Spells DC 17; 4th read omens; 1st detect alignment (at will, evil only), heal; Cantrips (1st) light
Gestalt (concentrate, divine, transmutation) Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light. The gestalt has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray Strike (+18 attack, Damage 3d4 fire and 3d4 good), and the bonus from its Lantern of Hope increases to +3. When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die.
Lantern of Hope (concentrate, divine, enchantment, mental) The lantern archon shines as a beacon of hope. Good allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws against crushing despair.
Bestiary, page 26.
Open Lantern Archon in the interactive creatures list or browse all creatures starting with L.