Lantern Archon

CREATURE 1

lg small archon celestial 

Perception +6; darkvision

Languages Celestial, Draconic, Infernal

Skills Acrobatics +8, Diplomacy +6, Religion +6

Str -5 Dex +3 Con +1 Int -1 Wis +1 Cha +1

AC  16; Fort +6, Ref +10, Will +4

HP 20; Weaknesses evil 3; Resistances fire 3

Retributive Strike [R] A lantern archon can also make a Retributive Strike with its light ray.

Speed fly 40 feet

Ranged [>] light ray +8 (agile, good, fire, magical, range 30 feet), Damage 1d4 fire plus 1d4 good

Divine Innate Spells DC 17; 4th read omens; 1st detect alignment (at will, evil only), heal; Cantrips (1st) light

Gestalt [>>>] (concentrate, divine, transmutation) Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light. The gestalt has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray Strike (+18 attack, Damage 3d4 fire and 3d4 good), and the bonus from its Lantern of Hope increases to +3. When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die.

Lantern of Hope [>] (concentrate, divine, enchantment, mental) The lantern archon shines as a beacon of hope. Good allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws against crushing despair.

Bestiary, page 26.

Open Lantern Archon in the interactive creatures list or browse all creatures starting with L.