Lamia

CREATURE 6

ce large beast 

Perception +13; darkvision

Languages Abyssal, Common

Skills Cult Lore +11, Deception +15, Diplomacy +11, Intimidation +13, Stealth +15, Survival +11

Str +5 Dex +3 Con +2 Int +1 Wis +3 Cha +3

Items javelin (2), +1 spear

AC  24; Fort +12, Ref +15, Will +15

HP 95

Speed 40 feet

Melee [>] spear +17, Damage 1d6+8 piercing

Melee [>] claw +17 (agile), Damage 1d6+8 slashing plus Grab

Ranged [>] spear +14 (thrown 20 feet, versatile s), Damage 1d4+8 piercing

Ranged [>] javelin +15 (thrown 30 feet), Damage 1d6+8 piercing

Occult Innate Spells DC 25; 4th charm (×3), suggestion; 3rd sleep; 2nd humanoid form (at will), mirror image; 1st illusory disguise (at will), illusory object (at will), ventriloquism (at will)

Lamia's Caress [>>] (curse, enchantment, mental, occult) The lamia touches a creature, who must succeed at a DC 23 Will save or become stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

Bestiary, page 216. Expanded in LOIL.

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