CREATURE 6
Perception +13; darkvision
Languages Abyssal, Common
Skills Cult Lore +11, Deception +15, Diplomacy +11, Intimidation +13, Stealth +15, Survival +11
Str +5 Dex +3 Con +2 Int +1 Wis +3 Cha +3
Items javelin (2), +1 spear
AC 24; Fort +12, Ref +15, Will +15
HP 95
Speed 40 feet
Melee spear +17, Damage 1d6+8 piercing
Melee claw +17 (agile), Damage 1d6+8 slashing plus Grab
Ranged spear +14 (thrown 20 feet, versatile s), Damage 1d4+8 piercing
Ranged javelin +15 (thrown 30 feet), Damage 1d6+8 piercing
Occult Innate Spells DC 25; 4th charm (×3), suggestion; 3rd sleep; 2nd humanoid form (at will), mirror image; 1st illusory disguise (at will), illusory object (at will), ventriloquism (at will)
Lamia's Caress (curse, enchantment, mental, occult) The lamia touches a creature, who must succeed at a DC 23 Will save or become stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Open Lamia in the interactive creatures list or browse all creatures starting with L.