Laimobound

CREATURE 17

unique ne huge beast fire 

Perception +32; greater darkvision, scent (imprecise) 60 feet, smoke vision

Languages Abyssal, Ignan, Razatlani, Requian (Can't Speak Any Language)

Skills Acrobatics +30, Athletics +33, Intimidation +30, Stealth +28, Survival +30

Str +9 Dex +5 Con +8 Int -2 Wis +4 Cha +3

Follower of the Flame Laimobound recognizes the might of the wielder of the Spear of the Destroyer's Flame. Out of its respect for that strength, it follows the commands of the spear's wielder and can understand the wielder, regardless of the language the wielder speaks.

Smoke Vision Smoke doesn't impair Laimobound's vision; it ignores concealment from smoke.

AC  40; Fort +32, Ref +29, Will +26

HP 360; Immunities controlled, fire, paralyzed, sleep; Weaknesses good 15

Searing Skin (aura, divine, evocation, fire) 5 feet. Laimobound's flesh burns as hot as flame. Creatures that end their turn in the emanation take 4d6 fire damage (DC 35 basic Fortitude save).

Attack of Opportunity [R]

Speed 40 feet, climb 30 feet, fly 20 feet

Melee [>] jaws +33 (magical, reach 10 feet), Damage 2d12+15 piercing plus 2d10 fire

Melee [>] claws +31 (agile, magical, reach 15 feet), Damage 2d6+15 slashing plus 2d10 fire and Improved Grab

Melee [>] tail +31 (magical, reach 25 feet), Damage 2d4+15 piercing plus 2d10 fire and burning venom

Melee [>] horn +33 (magical, reach 10 feet), Damage 2d8+15 piercing plus 2d10 fire

Primal Innate Spells DC 34; 7th summon animal (cave bear or woolly rhinoceros only); 5th wall of ice (×3)

Breath Weapon [>>] (divine, evocation, fire) Laimobound unleashes a blast of fire that deals 12d10 fire damage in a 50-foot cone (DC 38 basic Reflex save). Creatures that fail their saves catch on fire and take 1d12 persistent fire damage. Laimobound can't use Breath Weapon again for 1d4 rounds.

Burning Venom (fire, poison) Saving Throw DC 38 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison, 2d10 fire and enfeebled 1 (1 round); Stage 2 6d6 poison, 3d10 fire, and enfeebled 2 (1 round); Stage 3 8d6 poison, 4d10 fire, and enfeebled 3 (1 round)

Constrict [>] 2d6+8 bludgeoning plus 2d10 fire, DC 38

Double Sting [>] Laimobound makes two tail Strikes, each targeting a different creature. These attacks count toward Laimobound's multiple attack penalty, but the penalty doesn't increase until after both attacks.

Impaling Charge [>>] Laimobound charges forward and attempts to gore a foe. It Strides and attempts a horn Strike. On a hit, the target becomes impaled on one of Laimobound's horns. The creature becomes grabbed. If Laimobound moves, it brings the grabbed creature along with it. Laimobound doesn't need to use additional actions to keep the creature grabbed; the creature remains grabbed as long as it's impaled. The grabbed creature can attempt to Escape as normal, but the DC to do so is 40, rather than Laimobound's Athletics DC. If Laimobound critically hit the creature to impale it, that creature is restrained for 1 round, in addition to being grabbed and impaled as per a success.

Trample [>>>] (attack) Large or smaller, claw, DC 38

LOMM, page 16.

Open Laimobound in the interactive creatures list or browse all creatures starting with L.