CREATURE 16
Perception +28; darkvision, lifesense 60 feet
Languages Necril, Moriakrik
Skills Acrobatics +29, Intimidation +32, Stealth +29
Str -5 Dex +6 Con +0 Int +2 Wis +5 Cha +9
Lifesense (divination, divine) Wraiths sense the vital essence of living and undead creatures within the listed range.
Site Bound The wraith is tied to its watchtower.
AC 39; Fort +22, Ref +28, Will +28
HP 285, negative healing; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 15 (except force, ghost touch, or positive; double resistance against non-magical)
Sunlight Powerlessness A wraith caught in sunlight is stunned 2 and clumsy 2.
Rejuvenation (necromancy, occult) As watchtower poltergeist (page 35).
Speed fly 40 feet
Melee spectral hand +32 (finesse), Damage 3d8+14 negative plus drain life
Drain Life (divine, necromancy) As wraith, but the watchtower wraith gains 15 temporary Hit Points and.
the Fortitude save DC is 36.
Wraith Spawn (divine, necromancy) As wraith.
Fists of the Ruby Phoenix #1: Despair on Danger Island, page 36.
Open Laefaligrid Wraith in the interactive creatures list or browse all creatures starting with L.