CREATURE 2
Perception +7; corpse scent (precise), darkvision
Languages Aquan, Common, Necril
Skills Acrobatics +8, Athletics +9 (+11 to Swim), Stealth +8, Survival +7
Str +3 Dex +4 Con +3 Int +1 Wis +1 Cha +3
Corpse Scent The lacedon can smell humanoid corpses in the water from up to 1 mile away.
AC 18; Fort +7, Ref +10, Will +7
HP 32, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet, swim 30 feet
Melee jaws +10 (finesse), Damage 1d6+5 piercing plus ghoul fever
Melee claw +10 (agile, finesse), Damage 1d4+5 slashing
Aquatic Ambush 45 feet
Consume Flesh (manipulate) Requirements The lacedon is adjacent to the corpse of a creature that died within the last hour; Effect The lacedon devours a chunk of the corpse and regains 2d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) Saving Throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead and rises as a ghoul the next midnight Paralyzing Spew (incapacitation, occult, necromancy)
Book of the Dead, page 104.
Open Lacedon in the interactive creatures list or browse all creatures starting with L.