CREATURE 21
Perception +38; blizzard sight, scent (imprecise) 60 feet, see invisibility, thief scent
Languages Common; tongues
Skills Acrobatics +36, Athletics +39, Festival Lore +35, Intimidation +42, Society +35, Stealth +39, Survival +38
Str +10 Dex +7 Con +10 Int +6 Wis +6 Cha +10
Items +3 greater striking cold iron spiked chain
Blizzard Sight Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
Thief Scent Krampus can perceive anyone who has ever stolen or moved one of his possessions, using scent as an imprecise sense with a range of 1 mile.
AC 46; Fort +39, Ref +34, Will +35
HP 380; Immunities cold, death effects; Weaknesses good 15; Resistances physical 20
Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 42
Limited Immortality Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
Speed 60 feet; air walk, snowstep
Melee spiked chain +42 (disarm, evil, finesse, magical, reach 60 feet, trip), Damage 3d8+18 slashing plus Improved Grab
Melee claw +41 (agile, magical, reach 10 feet), Damage 4d6+25 slashing plus Improved Grab
Melee horn +41 (magical), Damage 4d10+25 piercing
Primal Innate Spells DC 42, attack +34; 9th baleful polymorph (×2), cone of cold (×2), wall of ice; Cantrips (10th) dancing lights, ray of frost, sigil, tanglefoot; Constant (9th) air walk, see invisibility, tongues
Bountiful Bag Krampus carries a large bag brimming with barely contained gifts and trinkets, including one of every common item with the consumable trait of levels 1 to 20, at least 20 golden rod mementos, and an assortment of food and valuables. Once every 24 hours, the bag's contents magically regenerate, replacing any of these items that have been removed. Krampus can Interact with the bag to stow or withdraw items, always finding the desired stored item at the top of the bag. The bag is an extradimensional space, so the weight of its contents doesn't count against Krampus's Bulk limit. The bag functions as a normal sack if used by anyone other than Krampus, and if the bag is stolen or Krampus is slain, the bag retains only 2d4 random common consumable items of 16th level or higher A creature can use Disarm or Steal to extract a consumable item from Krampus's bag. As part of the action, the creature can envision a specific item it wants to extract. On a success, the creature Disarms or Steals the object and rolls a DC 13 flat check. Success The creature Disarms or Steals the envisioned object. If the creature didn't envision an object, it Disarms or Steals a random common consumable item of a level at least half the creature's level.Failure The creature Disarms or Steals a random common consumable item of a level at least half the creature's level.Critical Failure The creature Disarms or Steals a golden rod memento instead of a consumable item.
Crushing Avarice Krampus's greed is so great that expending any of his wealth causes him to become physically ill and potentially nauseous. Whenever Krampus uses a consumable item from his bountiful bag, or when he witnesses one of his possessions stolen, he must attempt a DC 44 Will save. Success Krampus is unaffected.Failure Krampus becomes sickened 1.Critical Failure Krampus becomes sickened 2.
Capture (attack) Requirements Krampus has a Medium or smaller creature grabbed; Effect Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes. The captured creature is grabbed and slowed 1. If the victim Escapes (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus. The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
Punish the Naughty (concentrate) Requirements Krampus can sense the target with his thief scent. Effect Krampus designates a single target he can see as "naughty." He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
LOMM, page 59.
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