Kongamato

CREATURE 11

uncommon n large dragon 

Perception +19; darkvision

Languages Draconic

Skills Acrobatics +22, Athletics +24, Intimidation +20, Stealth +20, Survival +19

Str +7 Dex +3 Con +5 Int -1 Wis +2 Cha +3

AC  30; Fort +22, Ref +20, Will +19

HP 190; Immunities paralyzed, sleep

Attack of Opportunity [R] Tail only.

Speed 30 feet, fly 130 feet, swim 30 feet

Melee [>] beak +24 (magical, reach 15 feet), Damage 2d12+13 piercing plus boat breaker and Grab

Melee [>] claw +24 (agile, reach 10 feet), Damage 2d8+13 slashing

Melee [>] wing +22 (agile, reach 15 feet), Damage 2d10+11 bludgeoning

Melee [>] tail +22 (agile, reach 20 feet), Damage 2d8+11 bludgeoning

Boat Breaker A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.

Flying Strafe [>>] The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.

Wailing Dive [>>] The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 30 Will save or become frightened 1 (frightened 2 on a critical failure) After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.

Bestiary 3, page 152.

Open Kongamato in the interactive creatures list or browse all creatures starting with K.