CREATURE 8
Perception +14; low-light vision
Languages Common, Sylvan
Skills Athletics +18, Deception +20, Diplomacy +19, Society +15, Stealth +18
Str +6 Dex +4 Con +1 Int +1 Wis +2 Cha +5
AC 25; Fort +13, Ref +18, Will +17
HP 138; Weaknesses cold iron 10; Resistances piercing 10
Speed 25 feet
Melee jaws +20, Damage 2d10+9 piercing plus Grab
Melee claw +20 (agile), Damage 2d8+9 slashing
Arcane Innate Spells DC 27; 1st charm (at will)
Constrict 1d10+9 piercing, DC 26 (grabbed by jaws only)
Head Spin The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing.
Sudden Charge The kishi Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Vicelike Jaws A creature grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 flat check to provide verbal components for spells, doing so in a choked whisper.
Bestiary 3, page 149. Originally in AoA2.
Open Kishi in the interactive creatures list or browse all creatures starting with K.