CREATURE 7
Perception +17; darkvision, scent (imprecise) 60 feet
Languages Auran, Celestial, Common, Draconic; telepathy 100 feet
Skills Acrobatics +17, Diplomacy +19, Nature +15, Religion +15, Stealth +17
Str +5 Dex +6 Con +2 Int +2 Wis +4 Cha +6
AC 25; Fort +13, Ref +17, Will +15
HP 115; Immunities fire
Peaceful Aura (abjuration, aura, divine, emotion, mental) 60 feet. Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a DC 22 Will save; on a failure, the hostile action is disrupted. If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save. A kirin can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
Deflecting Gale Trigger The kirin is targeted with a ranged Strike; Effect The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.
Speed 40 feet
Melee hoof +18 (magical), Damage 2d10+8 bludgeoning
Melee horn +18 (agile, magical), Damage 2d8+8 piercing
Divine Innate Spells DC 25; 3rd calm emotions (at will), heal (×2), gust of wind (×3); 1st detect alignment (at will); Cantrips (4th) light; Constant (4th) air walk (self only)
Breath Weapon (divine, evocation, fire) The kirin breathes fire in a 30-foot cone, dealing 8d6 fire damage (DC 25 basic Reflex save). The kirin can't use Breath Weapon again for 1d4 rounds.
Rearing Thrust The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin Strides and makes a horn Strike. If this Strike hits, it deals an additional 1d8 damage, and the target is knocked prone.
Bestiary 3, page 148.
Open Kirin in the interactive creatures list or browse all creatures starting with K.