CREATURE 9
Perception +21; darkvision, lifesense (imprecise) 30 feet, wavesense (imprecise) 30 feet, see invisibility
Languages Common, Aklo, Aquan, Butreidrind
Skills Athletics +18, Deception +18, Intimidation +18, Occultism +20, Stealth +16
Str +4 Dex +4 Con +3 Int +6 Wis +5 Cha +5
Items Devil's Trident, skinned cloak
Coven The Kheivaelul Devil adds dominate, false vision, invisibility, and subconscious suggestion to her coven's spells.
Leatherwork Once a month, the Kheivaelul Devil can spend 1 day stitching the skin of a person into her coat. This gives her skinned cloak a +1 circumstance bonus to her AC for one week.
Skinned Steed The Kheivaelul Devil has a horse minion known as the Skinned Steed. The horse has a swim speed equal to its standard Speed and the minion trait, and it's under the control of the Kheivaelul Devil. The Kheivaelul Devil automatically succeeds at all checks to Command the Skinned Steed. While mounted on the Skinned Steed, the Kheivaelul Devil fuses with the horse, causing the two to become a single being. The Skinned Steed doesn't act on its own while fused with the Kheivaelul Devil, instead acting as the Devil's legs to move around the battlefield. The Kheivaelul Devil doesn't command the Skinned Steed in this state and instead replaces her Speeds with the mount's speeds until she dismounts. While the two are separated, the Kheivaelul Devil needs to Command the Steed, as normal. If the Skinned Steed is killed, the Kheivaelul Devil can replace it by spending 1 day to prepare another horse, converting it into her new Skinned Steed.
AC 27; Fort +16, Ref +19, Will +20
HP 180; Weaknesses cold iron 10; Resistances fire 5
Frightful Presence (aura, emotion, fear, mental) 20 feet, DC 26
Loathsome Stench (aura, olfactory) 20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 20 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its saves is temporarily immune for 1 minute.
Mount Steed Trigger The Skinned Steed enters a space adjacent to the Kheivaelul Devil; Effect The Kheivaelul Devil mounts the horse.
Speed 30 feet, swim 30 feet
Melee jaws +21, Damage 2d12+7 piercing
Melee claw +21 (agile), Damage 2d8+7 slashing plus Grab
Melee {@item Devil's Trident|LOMM} +21, Damage 2d8+7 piercing plus sewer haze
Ranged {@item Devil's Trident|LOMM} +21 (thrown 20 feet), Damage 2d8+7 piercing plus sewer haze
Occult Innate Spells DC 28, attack +20; 5th false vision, invisibility, subconscious suggestion; 3rd haste, mind reading (at will); 2nd invisibility (at will); 1st illusory disguise (at will), sleep (at will); Constant (2nd) see invisibility
Call Steed (auditory) Requirements The Skinned Steed hasn't been killed and is within 60 feet; Effect The Kheivaelul Devil whistles loudly and calls for her steed, prompting the creature to Stride twice toward the Kheivaelul Devil.
Change Shape (concentrate, occult, polymorph, transmutation) The Kheivaelul Devil can take on the appearance of any Medium or Small female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).
Devil's Charge Requirements The Kheivaelul Devil is mounted on her Skinned Steed; Effect The Kheivaelul Devil Strides twice. If she ends her movement within melee reach of at least one creature, she can make a melee Strike against that creature.
Flay Alive (attack) Requirements The Kheivaelul Devil has a creature grabbed, and it has been grabbed since her last turn; Effect The Kheivaelul Devil flays her prey, dealing 2d12+17 slashing damage, and the target must attempt a DC 25 Fortitude save. On a failure, it becomes drained 1 (drained 2 on a critical failure). On a critical success, the creature escapes from being grabbed; otherwise, the Kheivaelul Devil extends the grabbed condition until the end of her next turn.
LOMM, page 46.
Open Kheivaelul Devil in the interactive creatures list or browse all creatures starting with K.