Karstin Star-Hand, Shadow

CREATURE 4

ce medium incorporeal undead 

Perception +10; darkvision

Skills Acrobatics +10, Stealth +14

Str -5 Dex +4 Con +0 Int -2 Wis +2 Cha +3

AC  20; Fort +8, Ref +14, Will +12

HP 40; Immunities poison, sneak attack, unconscious; Weaknesses light vulnerability; Resistances all 5 (except force, ghost touch, or positive; double resistance against non-magical)

Incorporeal A shadow has no body and can pass through physical objects, though it can't end its turn inside an object. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against a shadow, and a shadow can't use them against other creatures.

Light Vulnerability An object shedding magical light (such as from the light spell) gains the magical trait when used to attack the shadow.

Speed fly 30 feet

Melee [>] shadow hand +15 (finesse, magical), Damage 2d6 + 3 negative

Steal Shadow [>] (divine, necromancy) If the shadow hit a living creature with a Strike on its previous action, it can use this action to pull at the target's shadow, imposing a –1 status penalty to Athletics and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability to a maximum of –4. The penalty decreases by 1 every hour.

TiO, page 29.

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