CREATURE 0
Perception +7; scent (imprecise) 60 feet
Skills Acrobatics +4, Athletics +7 (+9 to Long Jump), Survival +3
Str +3 Dex +2 Con +3 Int -4 Wis +1 Cha +1
Powerful Khorotond The kangaroo doesn't need to Stride while attempting a Long Jump, nor does it automatically fail if it doesn't.
AC 15; Fort +7, Ref +6, Will +3
HP 18
Defensive Shove Trigger The kangaroo takes damage from an adjacent creature; Effect The kangaroo attempts to Shove the creature that damaged it.
Speed 35 feet
Melee claw +7, Damage 1d4+3 slashing
Melee foot +7, Damage 1d6+3 slashing plus Push
Bestiary 3, page 146.
Open Kangaroo in the interactive creatures list or browse all creatures starting with K.