CREATURE 4
Perception +10; darkvision
Languages Common, Halfling, Necril
Skills Acrobatics +12, Athletics +10, Deception +9, Stealth +12
Str +2 Dex +4 Con +3 Int +0 Wis +1 Cha +1
AC 20; Fort +10, Ref +14, Will +10
HP 56, negative healing; Resistances see Osseous Defense
Consecration Vulnerability As shadern immolator.
Speed 25 feet; compression
Melee fist +14 (agile, finesse, nonlethal, unarmed), Damage 2d6+2 bludgeoning
Melee bone spike +14 (finesse), Damage 2d8+2 piercing plus 1d6 persistent bleed
Ranged bone dart +14 (agile, thrown 20 feet), Damage 2d6+2 piercing
Compression The jitterbone can move through a gap at least 6 inches wide without Squeezing and can Squeeze through a gap at least 2 inches wide. When the jitterbone successfully Squeezes, they move through the tight space at full Speed. Narrow confines aren't difficult terrain for a jitterbone.
Death Gasp (divine, necromancy) As shadern immolator, except up to 8 rounds.
Osseous Defense (divine, transmutation) The jitterbone elongates their bones, causing jagged bone spikes to protrude from their skin. While Osseous Defense is active, the jitterbone can make bone spike and bone dart Strikes (see below) and gains resistance 5 to piercing damage and slashing damage. The jitterbone loses Compression while their Osseous Defense is active. The jitterbone can end Osseous Defense as a single action, retracting their bones back into their body.
Book of the Dead, page 126.
Open Jitterbone Contortionist in the interactive creatures list or browse all creatures starting with J.