Japalisura

CREATURE 12

le medium asura fiend 

Perception +22; darkvision, see invisibility

Languages Common, Infernal; telepathy 80 feet

Skills Acrobatics +25, Athletics +23, Deception +25, Religion +22, Stealth +21

Str +5 Dex +7 Con +4 Int +2 Wis +4 Cha +5

Items hatchet (2), +1 striking composite shortbow (2)

AC  33; Fort +20, Ref +25, Will +20

HP 235; Immunities curses; Weaknesses good 10

Disorienting Faces (aura, mental, visual) 30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will save. Critical Success The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.Success The creature is unaffected.Failure The creature is disoriented by the horrible faces, taking a –2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.Critical Failure As failure, except the circumstance penalty is –3.

Return Arrow [R] Trigger The japalisura is targeted by a ranged attack from a bow; Requirements The japalisura has at least one hand free and is wielding a bow; Effect The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow.

Speed 40 feet

Melee [>] hatchet +23 (agile, sweep), Damage 1d6+8 slashing plus 4d6 mental and 1d6 evil

Ranged [>] composite shortbow +26 (deadly d10, magical, range 60 feet), Damage 2d6+5 plus 4d6 mental and 1d6 evil

Divine Innate Spells DC 32; 6th illusory disguise, read omens (at will), augury (at will); Constant (6th) magic aura (self only), nondetection (self only), see invisibility

False Foe [>] (divine, enchantment, incapacitation, mental) Frequency once per round; Effect The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check against the target's Perception DC. Critical Success For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will save to end the effect early.Success As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save.Failure The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day.

Veil of Lies Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage s already reflected in the Strikes above.

Bestiary 3, page 23. Expanded in LOIL.

Open Japalisura in the interactive creatures list or browse all creatures starting with J.