Ifrit Pyrochemist

CREATURE 1

le medium human humanoid ifrit 

Perception +3

Languages Common, Ignan

Skills Acrobatics +6, Crafting +6, Intimidation +4, Nature +3, Survival +3, Thievery +6

Str +0 Dex +3 Con +2 Int +3 Wis +0 Cha +1

Items alchemist's tools, dagger, flint and steel, formula book, studded leather

Infused Items An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick.

AC  18; Fort +5, Ref +6, Will +3

HP 18

Speed 25 feet

Melee [>] dagger +8 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4 piercing

Ranged [>] lesser alchemist's fire +8 (range increment 30 feet), Damage 1d8 fire plus 1 persistent fire damage and 1 fire splash damage

Quick Bomber [>] The ifrit pyrochemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

Bestiary 2, page 200. Expanded in LOIL.

Open Ifrit Pyrochemist in the interactive creatures list or browse all creatures starting with I.