CREATURE 2
Perception +5; darkvision
Languages Common, Necril
Skills Athletics +8, Deception +6, Intimidation +6, Stealth +7
Str +4 Dex +3 Con +3 Int -1 Wis +1 Cha +0
Items shortsword
Slow As zombie snake.
AC 17; Fort +7, Ref +9, Will +7
HP 55, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses positive 5, slashing 5
Speed 25 feet
Melee shortsword +11 (agile, versatile s), Damage 1d6+4 piercing
Melee fist +11 (agile), Damage 1d8+4 bludgeoning
Sneak Attack The husk zombie deals an additional 1d6 precision damage to flat-footed creatures.
Sudden Surge Trigger The husk zombie's turn begins; Effect The husk zombie has a sudden burst of speed. They are quickened this turn and can use the extra action only to Stride or Strike. If the husk zombie's first action this turn is a melee Strike, the target is flat-footed against the attack. The husk zombie can't use Sudden Surge again until after they spend at least 10 minutes standing motionless.
Book of the Dead, page 171.
Open Husk Zombie in the interactive creatures list or browse all creatures starting with H.