Hollow Serpent

CREATURE 15

ne large undead 

Perception +27; darkvision, lifesense [object Object] feet, scent (precise) [object Object] feet

Languages Aklo

Skills Acrobatics +29, Athletics +30, Stealth +29

Str +7 Dex +8 Con +6 Int -2 Wis +4 Cha +3

AC  37; Fort +26, Ref +30, Will +24

HP 280, negative healing; Immunities disease, paralyzed, poison, polymorph, unconscious

Desiccation Aura (aura, divine, necromancy) 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become enfeebled 2 and slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.

Divine Guardian [R] Trigger An ally within the hollow serpent's reach is attacked; Effect The hollow serpent interposes a coil of its body or tail between the ally and attacker. The triggering attack targets the hollow serpent instead of the original target.

Speed 50 feet, climb 50 feet; freedom of movement

Melee [>] jaws +30 (reach 10 feet), Damage 4d10+15 piercing plus Improved Grab

Melee [>] tail +30 (agile, reach 15 feet), Damage 3d10+15 bludgeoning plus Improved Grab

Divine Innate Spells DC 35; 7th vampiric exsanguination (drawing in moisture rather than blood); Constant (7th) freedom of movement

Constrict [>] 1d10+7 bludgeoning plus drained 1, DC 36

Swallow Whole [>] Medium, 4d6 negative plus drained 1, Rupture 32

Slithering Strike [>] The hollow serpent Strides or Climbs and makes a jaws Strike at the end of that movement. If the hollow serpent began this action hidden, it remains hidden until after this ability's Strike.

Book of the Dead, page 114.

Open Hollow Serpent in the interactive creatures list or browse all creatures starting with H.