CREATURE 5
Perception +11; low-light vision, scent (imprecise) 30 feet
Skills Athletics +13, Stealth +11 (+13 in water), Survival +11
Str +6 Dex +2 Con +6 Int -4 Wis +4 Cha -2
Deep Breath The hippopotamus can hold its breath for 5 minutes.
AC 21; Fort +15, Ref +9, Will +11
HP 85
Speed 25 feet, swim 20 feet
Melee jaws +15 (deadly d10), Damage 2d8+8 piercing
Melee foot +13, Damage 1d10+8 bludgeoning
Aquatic Ambush 30 feet
Capsize (attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Lore DC, whichever is higher.
Trample Medium or smaller, foot, DC 23
Bestiary 2, page 144.
Open Hippopotamus in the interactive creatures list or browse all creatures starting with H.