CREATURE 1
Perception +10; darkvision
Languages Common
Skills Intimidation +8, Stealth +7
Str -2 Dex +4 Con +3 Int -1 Wis +1 Cha +1
AC 16; Fort +4, Ref +6, Will +10
HP 20, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed fly 25 feet
Ranged nail +9 (range increment 20 feet), Damage 1d4+2 piercing plus bleeding nail
Bleeding Nail If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it enfeebled 1 for 1 minute and giving it 1 persistent bleed damage (enfeebled 2 and 1d4 persistent bleed damage on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions.
AoA1, page 90.
Open Hellcrown in the interactive creatures list or browse all creatures starting with H.