Harrow Reader

CREATURE -1

n medium human humanoid 

Perception +7

Languages Common

Skills Diplomacy +8, Fortune-Telling Lore +11, Occultism +7, Performance +10, Society +7

Str +1 Dex +2 Con +1 Int +2 Wis +3 Cha +3

Items harrow deck, sickle

AC  13; Fort +3, Ref +6, Will +10

HP 9

Speed 25 feet

Melee [>] sickle +7 (agile, finesse, trip), Damage 1d4+1 slashing

Fated Doom While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC.

Gamemastery Guide, page 228.

Open Harrow Reader in the interactive creatures list or browse all creatures starting with H.