Harpy Skeleton

CREATURE 5

ne medium mindless skeleton undead 

Perception +9; darkvision

Skills Acrobatics +11, Intimidation +13

Str +4 Dex +4 Con +2 Int -5 Wis +0 Cha +4

AC  22; Fort +11, Ref +15, Will +9

HP 60, negative healing; Immunities mental, poison, death effects, disease, paralyzed, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Speed 20 feet, fly 40 feet

Melee [>] talon +15 (agile), Damage 2d6+7 slashing

Melee [>] club +15, Damage 1d6+7 bludgeoning

Ranged [>] club +15 (thrown 10 feet), Damage 1d6+7 bludgeoning

Shriek [>>] (auditory, concentrate, emotion, fear, mental) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 basic Will save). A creature that fails its save is frightened 1 (or frightened 2 on a critical failure). The harpy skeleton can't Shriek again for 1d4 rounds.

Bestiary 3, page 236. Expanded in LOIL.

Open Harpy Skeleton in the interactive creatures list or browse all creatures starting with H.