Hantu Denai

CREATURE 9

uncommon n large beast hantu incorporeal spirit 

Perception +18; darkvision, scent (imprecise) 60 feet

Languages Common (Can't Speak Any Language)

Skills Acrobatics +18, Deception +19, Nature +21, Survival +21

Str -5 Dex +5 Con +2 Int +0 Wis +6 Cha +4

AC  22; Fort +17, Ref +18, Will +23

HP 125; Immunities poison, death effects, disease, paralyzed; Resistances all damage 8

Sound Imitation A hantu denai that succeeds at a Deception check.

to Lie can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check.

Speed fly 25 feet

Melee [>] claw +20 (agile, finesse, magical), Damage 2d6+8 slashing

Melee [>] fangs +20 (finesse, magical), Damage 2d8+8 piercing plus Grab

Terrifying Cry [>>] (auditory, emotion, fear, mental) The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 27 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute. Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is fleeing for 1 round and frightened 2.Critical Failure The creature is fleeing for 1 round and frightened 3.

Sneak Attack A hantu denai's Strikes deal an additional 2d6 precision damage to frightened and flat-footed creatures.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 84.

Open Hantu Denai in the interactive creatures list or browse all creatures starting with H.