CREATURE 6
Perception +14; darkvision
Languages Common, Necril
Skills Arcana +13, Athletics +17, Crafting +15, Deception +14, Medicine +12, Performance +12
Str +5 Dex +2 Con +4 Int +3 Wis +4 Cha +2
Items composite shortbow (20 arrows), hide armor, +1 maul
Nourishing Feast The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on Deception checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function.
AC 23; Fort +14, Ref +12, Will +16
HP 120, negative healing
Consecration Vulnerability An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Rotting Flesh Any creature that hits the gurgist with an unarmed attack, tries to Grapple them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
Speed 25 feet
Melee maul +18 (magical, shove), Damage 1d12+8 bludgeoning plus Knockdown (page 305)
Melee fist +17 (agile), Damage 1d8+8 bludgeoning
Ranged composite shortbow +14 (deadly d10, propulsive, range increment 60 feet), Damage 1d6+5 piercing
Calculated Blow The gurgist makes a melee Strike, aiming for their target's weak points and taking their time to line up a precise blow. If this Strike hits, the gurgist deals an additional 1d8 precision damage, and the target must succeed at a DC 23 Fortitude save or become clumsy 2 for 1 minute.
Death Gasp As angheuvore flesh-gnawer, except up to 9 rounds.
Tackle The gurgist Strides twice and then attempts to Grapple a creature. On a success, the target is also knocked prone.
Bestiary 3, page 175.
Open Gurgist Mauler in the interactive creatures list or browse all creatures starting with G.