CREATURE 4
Perception +10; darkvision
Languages Aklo, Common, Jotun; tongues
Skills Acrobatics +9, Athletics +11, Deception +10, Nature +8, Occultism +8, Stealth +9
Str +5 Dex +3 Con +3 Int +2 Wis +2 Cha +4
Coven A green hag adds entangle, outcast's curse, and wall of thorns to her coven's spells.
AC 21; Fort +11, Ref +11, Will +12; +1 status to all saves vs. magic
HP 70; Weaknesses cold iron 5
Sound Imitation A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.
Speed 25 feet, swim 25 feet
Melee claw +14 (agile, magical), Damage 1d10+5 slashing plus enfeebling humors
Occult Innate Spells DC 20, attack +14; 2nd invisibility (at will), tree shape (at will); Cantrips (2nd) acid splash, dancing lights, ghost sound, message; Constant (5th) tongues; (2nd) water breathing; (1st) pass without trace
Change Shape (concentrate, occult, polymorph, transmutation) The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).
Enfeebling Humors (necromancy, occult) A creature damaged by a hag's claw must succeed at a DC 20 Fortitude save or be enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's enfeebled 2 for 1 day.
Exhale Miasma (necromancy, occult) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1d4 rounds.
Bestiary, page 201.
Open Green Hag in the interactive creatures list or browse all creatures starting with G.