Great White Shark

CREATURE 4

n huge animal aquatic 

Perception +11; blood scent, scent (imprecise) 100 feet

Skills Athletics +14, Stealth +12, Survival +9

Str +6 Dex +2 Con +4 Int -4 Wis +1 Cha -4

Blood Scent The shark can smell blood in the water from up to 1 mile away.

AC  21; Fort +12, Ref +10, Will +9

HP 60

Speed swim 40 feet

Melee [>] jaws +14, Damage 1d12+8 piercing

Breach [>>] The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.

Savage [>] Requirements The shark hit with a jaws Strike on its most recent action this turn. Effect The creature the shark hit takes 1d12 slashing damage.

Strafing Chomp [>] The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.

Bestiary, page 291.

Open Great White Shark in the interactive creatures list or browse all creatures starting with G.