CREATURE 4
Perception +8; motion sense 60 feet, no vision
Skills Athletics +11, Stealth +10 (+12 in moist environments)
Str +5 Dex +2 Con +4 Int -5 Wis +0 Cha -5
Motion Sense An amoeba swarm can sense nearby creatures through vibration and air or water movement.
Puddled Ambush Trigger A creature enters a space occupied by a gray ooze; Requirements Initiative has not yet been rolled; Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
AC 14; Fort +12, Ref +10, Will +8
HP 60; Immunities acid, mental, precision, critical hits, unconscious, visual
Speed 10 feet, climb 10 feet
Melee pseudopod +13 (agile), Damage 1d6+5 bludgeoning plus 1d6 acid and Grab
Constrict 1d6 bludgeoning plus 1d6 acid, DC 21
Gray Ooze Acid A gray ooze's acid damages only metal and organic materials, not stone.
Bestiary 2, page 194. Expanded in LOIL.
Open Gray Ooze in the interactive creatures list or browse all creatures starting with G.