CREATURE 16
Human administrator
Perception +28
Languages Common, Elven, Infernal, Requian
Skills Acrobatics +27, Deception +31, Diplomacy +29, Intimidation +31, Occultism +28, Society +28, Stealth +27
Str +2 Dex +5 Con +1 Int +4 Wis +2 Cha +5
Items +1 resilient glamered breastplate, ceramic mask, +2 striking dagger (2), +2 greater striking sword cane (Advanced Player's Guide 248)
AC 39; Fort +26, Ref +27, Will +30
HP 300
Anonymity As Gray Gardener enforcer (page 14).
Gardener's Resolve As Gray Gardener enforcer (page 14).
Speed 25 feet
Melee sword cane +32 (agile, concealable, finesse), Damage 3d6+8 piercing
Melee dagger +32 (agile, finesse, versatile s), Damage 2d4+8 piercing
Ranged dagger +32 (agile, thrown 10 feet, versatile s), Damage 2d4+8 piercing
Quick Draw The director general Interacts to draw a weapon, and then Strikes with that weapon.
Skewer the Fearful The director general's Strikes deal an additional 4d6 precision damage to frightened creatures. If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.
Stern Glare (concentrate, visual) Trigger The director general's turn begins; Effect The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.
Whispers of Superiority (audible, concentrate, mental) The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a DC 39 Will save, or it doesn't count frightened creatures as allies and can't Aid them or flank with them. This effect lasts for 1 round (1 minute on a critical failure).
Night of the Gray Death, page 21.
Open Gray Gardener Director General in the interactive creatures list or browse all creatures starting with G.