Gray Gardener Director General

CREATURE 16

rare le medium human humanoid 

Human administrator

Perception +28

Languages Common, Elven, Infernal, Requian

Skills Acrobatics +27, Deception +31, Diplomacy +29, Intimidation +31, Occultism +28, Society +28, Stealth +27

Str +2 Dex +5 Con +1 Int +4 Wis +2 Cha +5

Items +1 resilient glamered breastplate, ceramic mask, +2 striking dagger (2), +2 greater striking sword cane (Advanced Player's Guide 248)

AC  39; Fort +26, Ref +27, Will +30

HP 300

Anonymity As Gray Gardener enforcer (page 14).

Gardener's Resolve [R] As Gray Gardener enforcer (page 14).

Speed 25 feet

Melee [>] sword cane +32 (agile, concealable, finesse), Damage 3d6+8 piercing

Melee [>] dagger +32 (agile, finesse, versatile s), Damage 2d4+8 piercing

Ranged [>] dagger +32 (agile, thrown 10 feet, versatile s), Damage 2d4+8 piercing

Quick Draw [>] The director general Interacts to draw a weapon, and then Strikes with that weapon.

Skewer the Fearful The director general's Strikes deal an additional 4d6 precision damage to frightened creatures. If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.

Stern Glare [F] (concentrate, visual) Trigger The director general's turn begins; Effect The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.

Whispers of Superiority [>] (audible, concentrate, mental) The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a DC 39 Will save, or it doesn't count frightened creatures as allies and can't Aid them or flank with them. This effect lasts for 1 round (1 minute on a critical failure).

Night of the Gray Death, page 21.

Open Gray Gardener Director General in the interactive creatures list or browse all creatures starting with G.