CREATURE 10
Perception +17; darkvision
Skills Athletics +23
Str +7 Dex +2 Con +5 Int -5 Wis +1 Cha -5
AC 30; Fort +21, Ref +18, Will +15
HP 145; Immunities bleed, disease, death effects, doomed, drained, fatigued, magic (see below), mental, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine)
Speed 25 feet
Melee fist +23 (magical), Damage 2d10+13 bludgeoning plus paralyzing force
Graevrefalus Antimagic Graevrefalus enforcers are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an graevrefalus enforcer the quickened condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an graevrefalus enforcer slowed 1 until the end of its next turn instead of its normal effects.
Paralyzing Force (arcane, incapacitation, necromancy) A creature damaged by the graevrefalus enforcer's fist Strike must succeed at a DC 27 Fortitude save or become paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls prone.
Soul Shriek (arcane, auditory, evocation, mental, sonic) The graevrefalus enforcer emits a keening wail in a 15-foot cone that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save is stunned 1, or stunned 3 on a critical failure. The graevrefalus can't use Soul Shriek again for 1d4 rounds.
Open Graevrefalus Enforcer in the interactive creatures list or browse all creatures starting with G.