Gourd Leshy

CREATURE 1

n small leshy plant 

Perception +5; low-light vision

Languages Common, Druidic, Sylvan; speak with plants (gourds only)

Skills Nature +5, Stealth +7

Str +2 Dex +4 Con +2 Int -1 Wis +2 Cha +0

Keepsake (abjuration, primal) The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending.

AC  17; Fort +5, Ref +9, Will +7

HP 20

Verdant Burst (healing) As leaf leshy, except plants regain 1d8 Hit Points and the area sprouts gourds instead of tree saplings.

Speed 25 feet

Melee [>] fist +7 (agile, finesse), Damage 1d4+2 bludgeoning plus ensnare

Ranged [>] seed +9 (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnare

Primal Innate Spells DC 15; 4th speak with plants

Change Shape [>] (concentrate, polymorph, primal, transmutation) As leaf leshy, except the gourd leshy transforms into a gourd-bearing plant.

Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute.

Bestiary, page 218.

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