CREATURE 1
Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +6, Deception +7, Occultism +4, Performance +7, Stealth +6
Str +2 Dex +3 Con +2 Int +1 Wis +0 Cha +4
Items dogslicer, leather armor, shortbow (10 arrows)
AC 17; Fort +7, Ref +8, Will +5
HP 16
Goblin Scuttle Trigger A goblin ally ends a move action adjacent to the war chanter. Effect The goblin war chanter Steps.
Speed 25 feet
Melee dogslicer +8 (agile, backstabber, finesse), Damage 1d6+2 slashing
Ranged shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Occult Spontaneous Spells DC 17; 1st (2 slots) bless, soothe; Cantrips (1st) ghost sound, inspire courage, mage hand, message, telekinetic projectile
Goblin Song The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check. Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.Success As critical success, but the target is affected for only 1 round.Critical Failure The target is temporarily immune to Goblin Song for 1 hour.
Open Goblin War Chanter in the interactive creatures list or browse all creatures starting with G.