Gnoll Sergeant

CREATURE 4

ce medium gnoll humanoid 

Perception +10; darkvision

Languages Common, Gnoll

Skills Athletics +13, Intimidation +9, Stealth +11, Survival +10

Str +4 Dex +2 Con +2 Int +0 Wis +1 Cha +0

Items composite shortbow (20 arrows), hide armor, scimitar

AC  21; Fort +12, Ref +10, Will +8

HP 60

Attack of Opportunity [R]

Speed 25 feet

Melee [>] scimitar +14 (forceful, sweep), Damage 1d6+7 slashing

Melee [>] jaws +14 (agile), Damage 1d6+7 piercing

Ranged [>] composite shortbow +12 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing

Bark Orders [>] (auditory, linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.

Pack Attack A gnoll hunter deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll hunter's allies.

Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

Bestiary, page 179.

Open Gnoll Sergeant in the interactive creatures list or browse all creatures starting with G.