CREATURE 4
Locks experts
Perception +12
Skills Acrobatics +12, Athletics +8, Stealth +12, Thievery +14
Str +2 Dex +4 Con +0 Int +3 Wis +2 Cha +0
Items alchemical fuse (page 75), concealed holster (Guns & Gears 179), dagger, dueling pistol (Guns & Gears 152; 10 rounds), golden silencer (page 76; affixed to dueling pistol), invisibility potion, pyronite (page 75)
AC 20; Fort +10, Ref +14, Will +10
HP 65
Speed 25 feet
Melee dagger +14 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+5 piercing
Ranged dueling pistol +14 (concealable, concussive, fatal d10, range increment 60 feet, reload 1), Damage 1d6+4 piercing
Sneak Attack The safecracker deals an additional 1d6 precision damage to flat-footed creatures.
OoA2, page 57.
Open Gilded Gunner Safecrackers in the interactive creatures list or browse all creatures starting with G.