Gilded Gunner Assassins

CREATURE 5

rare ne medium humanoid 

Veteran Gilded Gunners

Perception +15

Skills Acrobatics +13, Athletics +12, Deception +12, Intimidation +10, Stealth +13

Str +3 Dex +4 Con +2 Int +1 Wis +1 Cha +1

Items concealed holster (Guns & Gears 179), dueling pistol (Guns & Gears 152; 10 rounds), golden silencer (page 76; affixed to dueling pistol), knuckle duster (Guns & Gears 153), moderate thunderstone (2)

AC  22; Fort +13, Ref +15, Will +12

HP 75

Shot of Opportunity [R] Trigger A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack; Requirements The Gilded Gunner has a loaded firearm in hand; Effect The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Speed 25 feet

Melee [>] knuckle duster +15 (agile, free-hand), Damage 1d4+6 bludgeoning

Ranged [>] thunderstone +15 (alchemical, bomb, sonic, splash, thrown 20 feet), Damage 2d4 sonic damage plus 2 sonic splash and deafened (DC 20)

Ranged [>] dueling pistol +15 (concealable, concussive, fatal d10, range increment 60 feet, reload 1), Damage 1d6+6 piercing

Sneak Attack The Gilded Gunner assassin deals an additional 2d6 precision damage to flat-footed creatures.

OoA2, page 57.

Open Gilded Gunner Assassins in the interactive creatures list or browse all creatures starting with G.