CREATURE 2
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +9, Athletics +8, Stealth +8, Survival +6
Str +3 Dex +4 Con +3 Int -4 Wis +1 Cha -2
AC 19; Fort +8, Ref +11, Will +6
HP 26
Coiled Opportunity Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect As Attack of Opportunity, but the snake can use this reaction only if it's Coiled.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fangs +11 (finesse), Damage 1d8+3 piercing plus giant viper venom
Coil The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled.
Giant Viper Venom (poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and drained 1.
Bestiary, page 303.
Open Giant Viper in the interactive creatures list or browse all creatures starting with G.