CREATURE -1
Perception +5; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +2 (+4 to Climb or Swim), Stealth +5
Str +1 Dex +3 Con +2 Int -4 Wis +1 Cha -3
AC 15; Fort +6, Ref +7, Will +3
HP 8
Speed 30 feet, climb 10 feet
Melee jaws +7 (agile, finesse), Damage 1d6+1 piercing plus filth fever
Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Bestiary, page 276.
Open Giant Rat in the interactive creatures list or browse all creatures starting with G.