CREATURE 8
Perception +18; darkvision
Skills Athletics +22, Intimidation +17
Str +7 Dex +2 Con +4 Int -5 Wis +2 Cha +2
AC 26; Fort +17, Ref +15, Will +14
HP 125, negative healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Easily Distracted The giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the flat-footed condition from being flanked, increase the penalty to its AC to –4.
Speed 30 feet
Melee gaff hook +20 (reach 10 feet), Damage 2d10+10 piercing plus impaling hook
Melee claw +19 (agile, reach 10 feet), Damage 2d8+10 slashing
Focused Assault The giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved. The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.
Impaling Hook A creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it. The creature is grabbed by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes 1d10+10 piercing damage from the agonizing wound.
POS1, page 8.
Open Giant Pirate Skeleton in the interactive creatures list or browse all creatures starting with G.